This is a game where while being chased by zombies, you collect syringes full of antidote in a small maze. You have a revolver to fend off the zombies chasing you, though one touch of a zombie will kill you. Collecting 5 syringes will allow you to mass produce the cure, saving the world!


Asset links:

https://assetstore.unity.com/packages/3d/props/horror-starter-pack-free-178413

https://assetstore.unity.com/packages/3d/props/guns/revolver-gun-low-poly-221659

https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-30232

StatusReleased
PlatformsHTML5
Authorstiztics
GenreShooter
Made withUnity

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Windows.zip 39 MB

Comments

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Wow this game almost feels impossible.  The speed of the enemies is way too fast. I guess that does add to the excitement of the game though.  I think when dealing with these variables, it is very hard to find the balance of enemy difficulty and enjoyment. This definitely leans towards difficulty. It is a pretty cool idea though and a pretty cool execution of enemy AI. It might have been better if the enemy had a smaller range of sight so that it would trigger enemies less.

I liked the game and especially liked the inclusion of the bullet counter. The limited ammo was a great idea. However, I feel like the text color made it difficult to distinguish from the floor sometimes. The fact that the zombies can creep up on you is good - I thought that added an extra level of difficulty that was fitting.

This is a very challenging game and I enjoy the intensity of the challenge. Once most of the zombies are dead the game starts to feel a little too easy so it might be cool if there would be some kind of mechanic so that it stays as challenging as it is at first.

I like how the intensity of the game comes from not knowing where the zombies will spawn next. It's simple, but it's difficult to beat nonetheless. I think maybe adding lives or some sort of collectible protection for the player would be nice. I also think darkening the skybox a little would add to the spooky atmosphere, but this is a great game!

Even though it was short it was a really fun game. The limited ammo and single hp really added to tension, difficulty, and even horror because of how zombies  where able to easily sneak up on you or appear around the corner. Since they spawned in the same spot it really felt like I was improving with every run. The zombie's speed could be adjusted just slightly since they would be right up in the face of the player but as long as they keep moving never touch them. The camera was a bit too sensitive as well. Overall really fun game

I like how the assets were used, but it felt a little awkward to see them approaching with no movement. Would have been better if the zombies had more active animation. There is definitely some part that could have been done better, but great job overall. I enjoyed playing :)

I like the assets used in this game, the zombies walking towards you and not knowing where they could come from definitely makes the game feel tense and isn't a game you could really clear in one try because you only have one life. It definitely seems like a game that you need to play multiple times to understand where the zombies could be. One thing that I think could improve the game would be to make lighting more dim, to add to the horror atmosphere of the game and increase the tension of the game.

Cool nav.mesh usage on week 4. Using AI pathfinding to detect where the player is. 
I really like the sound effects and music used for the game. Some bugs I noticed while playing the game would be that zombies could kill you through walls. It would be nice if you could implement some sort of health system in the game so that you don't get instantly kill right off spawn. But overall, great game!

This seems like a horror game because of how hard it is haha. Definitely a game you can't win in one try. Sometimes the zombies would die with one shot, sometimes with two and it didn't seem to correlate with where I shot them so that was a little confusing. The game is definitely still doable but one way I would recommend to make the game at least a little easier is to remove the option for the player to fall off the level. The player is constantly focused on where zombies are and facing them to shoot, so I fell off sometimes so that would a nice change. Thanks for the fun game!

I like the assets and the way the zombies come towards the player. The inclusion of sound such as the reload sound was well executed and added to the experience. Not knowing where the zombies are located is a little confusing but adds to the difficulty which is cool. I just wish the map were a little more expansive, since I think a bigger arena to explore while killing zombies would be fun to have. Overall good job!

I really like the idea and assets that were used for this game. I only have a small number of criticisms. First, the AI was a little buggy at points in this game, sometimes even walking through walls. Second, it is a little too easy to die in this game (although if the difficulty is a major design choice, that's fine). Third, the progression of the game could be improved. Overall though, I really enjoyed this game.

The zombies look really cool and the idea of having zombies just wandering towards you was a cool concept and felt like a zombie survival game. I think adding more lives and progression for killing a certain number of enemies could be an interesting improvement for the game.

I like the assets! I also like how you added a gun reload sound 

I noticed that when I spawned, that an enemy was behind and killed me, but this took me a while to realize. It would be nice if there was a mini map in the top corner with red dots to indicate where the enemies are hiding. Or if there were like 3 lives to account for this.

I like how well all the assets go together in the game  and the fact that you only have one life (rather than a health bar that gives you extra chances to live). The fact that zombies can get you around the corner in the design of this map also increases the difficulty of the game, which is nice. I think would be nice to have a bigger and more complex map to make the experience more fun.